First half of the day I attended the workshop Brainstorming for Testers by Karen Johnson. This was a very interactive workshop with interesting exercises and was based on the Game-storming principles. Game-storming is a set of practices for facilitating innovation in the business world. A facilitator leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully. Karen talked about Beautiful Testing her book, mental locks to overcome as a tester, the importance of notes taking, how mind mapping is helpful in brainstorming process and the importance of asking questions in software testing. We did few exercise which were fun and learning, let’s brief these:
- First exercise we were given a piece of paper and each one wrote whatever they could think of work related or personal stuff. This exercise helped us to align our thoughts and gave a clarity about each topic. I would recommend doing this whenever you feel you have too much in your head as this definitely helped me clear my mind before other exercises.
- For second exercise we divided ourselves into groups and had to come up with a testing problem. After this we were given a deck of testing heuristics. Test heuristics are kind of cheat sheet to use any time during testing, for example : cidtestd = Customers, Information, Developer relations, Team, Equipment & Tools, Schedule, Test Items, Deliverables. James Bach has been advocating use of these mnemonics in testing and recommends writing your own. We used these mnemonics to apply to our testing problem and come up with a prospective solution.
- The third exercise was using Phoenix Checklist to solve our testing problem. Phoenix Checklist which was originally developed by the CIA is a thinking tool that gives you multiple creative options for problem solving. Following are a few examples of the questions on the checklist:
* Why is it necessary to solve the problem?
* What is the unknown?
* What is it you don’t yet understand?
* What isn’t the problem?
- Closed Mode: Purposeful, highly productive, but not creative. Good for getting things done. Usually the default Mode at Work. Should be the right approach when you have a specific task with high priority to be completed in a constrained time.
- Open Mode: Playful, curious, fun, humorous, relaxed, contemplative without goals. Relieves the team of pressure and provides opportunity for creativity and innovation.
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